AI Insights · Timothy · April 2024
Top 5 Survival Games on Android in Colombia: Q1 2024
Explore the performance of the top 5 survival games on Android in Colombia for Q1 2024, with trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 survival games on Android in Colombia showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game.
Purple Monster Chapter 3, released by A3 Home Studio in mid-February 2024, experienced a remarkable surge in weekly downloads. Starting at 8.3K in the week of February 19, downloads peaked at 51K in the week of March 4 before gradually declining to 27.3K by the end of March. Active users mirrored this trend, growing from 5.6K to a peak of 60.3K in early March and settling at 37.6K by month-end.
Meme Hunters: Hide & Seek from playducky.com saw steady weekly downloads, starting at 9.1K at the beginning of January and reaching 14.8K in early February, with a slight dip mid-quarter before rebounding to 12.7K by March 25. The game’s weekly revenue remained modest, peaking at $18 in mid-February. Active users showed consistent engagement, maintaining around 73K to 87K throughout the quarter.
The Baby In Yellow by Team Terrible had a notable decline in weekly downloads, starting from 31.2K in early January and dropping to around 5K in late February before a slight uptick to 8.3K in the last week of March. Active users followed a similar pattern, decreasing from 94.7K in early January to 21.8K in mid-March, with a small rise to 27.1K by the end of the quarter. The game generated minimal revenue during this period.
Hide in The Backrooms Nextbots, published by Mankrik, experienced fluctuations in weekly downloads, starting at 10.4K in early January, dipping to around 5K in late February, and then rising to 12K by the end of March. The game maintained a strong active user base, growing from 87.7K in early January to 116.9K by the end of March.
The Walking Zombie 2: Shooter from Alda Games saw its weekly downloads fluctuate, peaking at 14.4K in early January and dropping to approximately 4.4K by mid-March, with a minor recovery to 5.3K at the quarter's end. Active users showed a downward trend from 54.9K in early January to 31.5K by the end of March. The game’s weekly revenue varied, peaking at $75 in late January.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.